I have been working away on my model and noticed that when rendered;
my head appears to have flipped normal’s.
After checking this is not the case.
I have again taken to the forums to uncover what my latest issue is.
It is hard to tell exactly what, but it appears to be a bug in max
rather than a human error. I have found
a solution after hours of forum browsing...
I simply need to add to normal modifiers, one on top of the other
into my stack; it has worked for some reason.
Although this has wasted yet more time on my project, I have finally
resolved the issue.

No comments:
Post a Comment