Thursday, 22 March 2012

Normal Bug


I have been working away on my model and noticed that when rendered; my head appears to have flipped normal’s.  After checking this is not the case.  I have again taken to the forums to uncover what my latest issue is.

It is hard to tell exactly what, but it appears to be a bug in max rather than a human error.  I have found a solution after hours of forum browsing...

I simply need to add to normal modifiers, one on top of the other into my stack; it has worked for some reason.  Although this has wasted yet more time on my project, I have finally resolved the issue.

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