I have decided to go off my own previous knowledge as a test to
what I have learnt when rigging the eyes.
I have to say it really puts into
perspective quite what I have learnt. I
have centred the pivot of the eye aligned a helper to it. Then linked it to the helper and applied a
look at constraint from the helper to another point helper (Being sure to tick ‘Keep
initial offset’.
This has left me with a perfectly effective eye rig controlled via
two point helpers to control the direction of the eyes. The helper the eye is attached to have been
linked to the bipeds head to ensure the hierarchy allows it to move with the
face accordingly.