Since my last update all has been going reasonably well, I have
made some steady progress, working hard to ensure my morpher rig is done to a
high standard.
I have ran into
somewhat of a disastrous issue however...
My model is
working with incredible lag and I have done a considerable amount of research
as to why this is the case. I need some level of fluidity to
the frame-rate for the video capture process of the project, so I
am labelling this high priority.
It appears that I
have an overly cluttered stack after the issues I have had with normal’s etc
earlier in the week. I need to find a way if any to collapse areas of my
stack. This is all new to me so it is definitely a learn as I go project.
It turns out that
the work I conducted during the research stage of my project didn't quite
reveal quite the struggles that this project entails.
I am going to work
relentlessly to get this modifier stack neat... That is, if there is a
way to do so without re-doing my morphers, I simply don't have the time...