Saturday, 24 March 2012

Modifier Stack Problem


Since my last update all has been going reasonably well, I have made some steady progress, working hard to ensure my morpher rig is done to a high standard.

I have ran into somewhat of a disastrous issue however...

My model is working with incredible lag and I have done a considerable amount of research as to why this is the case.  I need some level of fluidity to the frame-rate for the video capture process of the project, so I am labelling this high priority.

It appears that I have an overly cluttered stack after the issues I have had with normal’s etc earlier in the week.  I need to find a way if any to collapse areas of my stack.  This is all new to me so it is definitely a learn as I go project.

It turns out that the work I conducted during the research stage of my project didn't quite reveal quite the struggles that this project entails.

I am going to work relentlessly to get this modifier stack neat...  That is, if there is a way to do so without re-doing my morphers, I simply don't have the time...

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