Sunday, 29 January 2012

Onwards and Upwards!


So now I am ready to catch up with my caricature model.  Phew.

FINALLY!

I have found a solution to the normal map issue, three weeks after starting the process.  I have fallen way behind schedule but at least I can now move on with the project.  I've got some serious catching up to do.

All I had to do was tick the override gamma button when importing normal maps.  I can't believe it!

ARGH!

I am still having troubles with normal maps.  I have unwrapped my model three times to try and fix the issues.  My tutor has looked and also has no idea what is going wrong.

I have also tried rendering maps in 3ds Max but it is unable to handle the high polygon count that Mudbox creates.

NORMAL MAP HELL!!!!!!

I am having some serious trouble getting the normal maps working.  It seams that I am doing something wrong as I am getting ugly artifacts and seams.

Sculpting

I have added the detail required to generate my normal maps, now I must try to extract the detail and render the appropriate maps.

Texturing continued

The textures look fine and I feel, after some minor tweaking, that I am happy to move on to the normal mapping process within Mudbox.

Texturing

I have now applied the textures using Photoshop.  I must now apply it to my model and test how it looks.

Unwrapping


I have now unwrapped my model, taking seams into consideration.  The face has also been given a larger potion of UV space due to its need of detail.  I have also checked that there is no ugly stretching by applying the chequered material to my model.

Folds

Using the 'Street Cop' workflow on the internet (http://en.9jcg.com/comm_pages/blog_content-art-180.htm) I have added folding into the basic geometry.  The smaller folds will be done in Mudbox at a later date.

Hair Do

I have now began making the hair more a-symmetrical to create a more realistic look.

Hair Creation

Hair has been built into the main character mesh.  I have chosen this approach over making it as a new object as I feel it makes things tidier.

Topology Flow

I have corrected the loop flow so the topology will lend itself more fully to the animation process.

I'M BACK!!!

Work on the realistic model has now resumed as it needs to be completed for rigging.
I have added some refinement to the mesh using a reference photo to ensure all proportions were correct.