Thursday, 12 April 2012

Mocap cleaned...


The mocap files have been cleaned and this is yet another process I have under my belt of knowledge now!

I’m honestly staggered how much I’ve learnt during this particular module.

Tuesday, 10 April 2012

Mocap Cleaning


I am running low on time now and must clean two mocap files that we were able to record for my project whilst down in UCLAN.

I will be using the layers system and the dope sheet in max to help with this process.  The motion capture data is incredibly dirty however, so I will just do the best I can with it.

Friday, 6 April 2012

Eye Rigging


I have decided to go off my own previous knowledge as a test to what I have learnt when rigging the eyes.  I have to say  it really puts into perspective quite what I have learnt.  I have centred the pivot of the eye aligned a helper to it.  Then linked it to the helper and applied a look at constraint from the helper to another point helper (Being sure to tick ‘Keep initial offset’.

This has left me with a perfectly effective eye rig controlled via two point helpers to control the direction of the eyes.  The helper the eye is attached to have been linked to the bipeds head to ensure the hierarchy allows it to move with the face accordingly.

Monday, 2 April 2012

Tongue


I have added a tongue and textured it..  In conjunction with this I have also set it up with morphers and linked to the GUI to complete my face rig.

Saturday, 31 March 2012

Winning...


I have completely re-skinned my model form head to toe and it works again much better than before, I can literally see myself improving before my own eyes.

I will now apply some mocap to help with testing my skinning and applying and final adjustments

Tuesday, 27 March 2012

Phew... YAWN...


I have stayed up all night and worked for a straight 24 hours.  My morpher targets are now up and running again.  I have also neatened the reaction manager references which I originally did.

I just want to say how horribly buggy reaction manager is, it seems to be a topic of much discussion and frustration on the forums and this comes to no surprise after working with it for little over a month....

Looking to the bright side, the whole model and project is now much more improved, smoother and faster than previously, so it is actually a good thing I’ve re-done it as I believe I have a better quality project for it.

It has however taken more time from my schedule and left me thinking if I  am going to be able to complete this module on time.

Monday, 26 March 2012

Skinning Hell


It appears changing the morphers has affected the skinning I have done after doing a precautionary test.  I honestly can’t believe that I have to do yet another thing that I have already completed.  I is so degrading knowing I’ve wasted so many days because of these issues.

On the plus side, at least I can neaten my stack and have less lag... I hope...