Sunday, 25 March 2012

Morpher Hell


I don’t believe it...

I am at my lowest point in the project right now, I am closing in on deadline day and I have ran into yet another issue.  This time however, it is a HUGE problem.

I was finally done rigging my model with the morphers working (Still lagging like crazy!) so I decided to add some mocap files and test the rig in its entirety with both the bady and the morpher face rig in action together as required in my hand in.

 I have found that when applying motion capture data and moving my G.U.I face rig controls the entire mesh explodes and deforms into a huge mess of vertex resembling crumpled paper.

I honestly don’t know what to do here.  But I know it is going to take up a larger chunk of my time...

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